1. f322011 Roll vulkan-deps from d96f5ecf2406 to eb409b91947d (14 revisions) by Dawn Autoroller · 16 hours ago chromium/7228 main
  2. a3ea05a Roll Depot Tools from f810dae27200 to d255a8d41e7a (42 revisions) by Dawn Autoroller · 2 days ago chromium/7226 chromium/7227
  3. 8e69e54 Roll ANGLE from 3d81e45d2bb6 to 3a15fab06cff (1 revision) by Dawn Autoroller · 2 days ago chromium/7225
  4. b0a81d5 Range Analysis: Compute range of `Binary` with `>>` operator by Jiawei Shao · 2 days ago
  5. 7f2e648 [wgsl] Support `subgroupMatrixLoad` and `subgroupMatrixStore` with `i8` and `u8` by Jiawei Shao · 2 days ago
  6. c794439 Range Analysis: Compute range of `Binary` with `<<` operator by Jiawei Shao · 2 days ago
  7. 8d6bdd0 [ir] Validate loop results by James Price · 3 days ago
  8. d7fd9f0 Roll third_party/webgpu-cts/ f375033e1..605c2fec8 (1 commit) by Dawn Automated Expectations · 3 days ago chromium/7224
  9. 122a651 [spirv-reader][ir] Fix propagation when jumping if controls. by dan sinclair · 3 days ago
  10. 1abf3e9 [vulkan] Add lazy memory tracking for ResourceMemAllocatorVk by Saifuddin Hitawala · 3 days ago
  11. 640c58b Roll ANGLE from db9624073324 to 3d81e45d2bb6 (3 revisions) by Dawn Autoroller · 3 days ago
  12. c6f58df Roll SwiftShader from 11dc1b167af4 to a857503547cb (1 revision) by Dawn Autoroller · 3 days ago
  13. bd2e279 [spirv-reader][ir] Add OpPhi support. by dan sinclair · 3 days ago
  14. 444a773 [spirv-reader][ir] Convert subgroup size when needed. by dan sinclair · 3 days ago
  15. e940d8f [spirv-reader][ir] Convert subgroup invocation id when needed. by dan sinclair · 3 days ago
  16. 303f6ac [spirv-reader][ir] Convert num workgroups when needed. by dan sinclair · 3 days ago
  17. 4862027 [spirv-reader][ir] Convert vertex index when needed. by dan sinclair · 3 days ago
  18. f278eb7 Dawn.node make GPUPipelineError extend DOMException by Gregg Tavares · 3 days ago
  19. 7e31f66 [dawn][native] Eagerly submit to release mappedAtCreation staging. by Corentin Wallez · 3 days ago
  20. bd3158b [dawn][opengl] Enable TextureCompressionASTCSliced3D feature by François Beaufort · 3 days ago
  21. f0c2e69 [spirv-reader][ir] Convert sample index when needed. by dan sinclair · 3 days ago
  22. 68bdabe [spirv-reader][ir] Convert workgroup id when needed. by dan sinclair · 3 days ago
  23. d3b0a2b Dawn: Extend and make ShaderModuleParseResult serializable by Zhaoming Jiang · 3 days ago
  24. 054c1d9 Dawn/Native: Implement SetImmediateData() in D3D11 Backend by shaoboyan · 3 days ago
  25. eb34f73 [dawn][emscripten] Convert ptrs to unsigned when using in JS map. by Lokbondo Kung · 3 days ago chromium/7223
  26. 7631bdf [spirv-reader][ir] Handle texture propagation by dan sinclair · 3 days ago
  27. a390867 Roll ANGLE from 25fc50465713 to db9624073324 (5 revisions) by Dawn Autoroller · 3 days ago
  28. 2eedea9 Enable RENDER_ATTACHMENT for R8Snorm, RG8Snorm, and RGBA8Snorm formats by shanxing · 3 days ago
  29. 200d171 Fix GL ClearTexture for 3D compressed formats by Antonio Maiorano · 3 days ago
  30. 9aab18e [spirv-reader][ir] Convert global invocation id when needed. by dan sinclair · 3 days ago
  31. 54572b2 [spirv-reader][ir] Convert local invocation id when needed. by dan sinclair · 3 days ago
  32. 63ca691 Range Analysis: Compute range of `Binary` with `Divide` operator by Jiawei Shao · 3 days ago
  33. f16aed4 Roll SwiftShader from b62ac8aa106b to 11dc1b167af4 (2 revisions) by Dawn Autoroller · 3 days ago
  34. 4d33621 Cleanup texture-formats-tier1 expectations by Gregg Tavares · 3 days ago
  35. b8ef790 [dawn][native] Update WaitListEvent assertion check. by Lokbondo Kung · 3 days ago
  36. efa9506 [spirv-reader][ir] Convert local invocation index when needed. by dan sinclair · 4 days ago
  37. 96f840d [ir_to_program] Cleanup IRToProgram. by dan sinclair · 4 days ago
  38. 3a9e206 [spirv-reader][ir] Convert instance index when needed. by dan sinclair · 4 days ago
  39. be814e4 Enable Metal ModuleConstant hoisting for metal AMD by Peter McNeeley · 4 days ago
  40. 067004d Fix over-suppression of ETC2 tests by Antonio Maiorano · 4 days ago
  41. 037a398 Roll DirectX Shader Compiler from 296d4aee9730 to 77dcbb61f7ef (1 revision) by Dawn Autoroller · 4 days ago
  42. ba5fbf6 [spirv-reader][ir] Convert sample mask when needed. by dan sinclair · 4 days ago chromium/7222
  43. a10a4de Add basic SPIR-V 1.4 support to the SPIR-V writer by Alan Baker · 4 days ago
  44. 0b4b3ff Roll vulkan-deps from c75ee5e341e8 to d96f5ecf2406 (6 revisions) by Dawn Autoroller · 4 days ago
  45. cef8bca [tint][ir] Handle binding_array in DVA by Corentin Wallez · 4 days ago
  46. 10a45ac [spirv-reader][ir] Make sure `position` is used. by dan sinclair · 4 days ago
  47. 44af62c Roll third_party/webgpu-cts/ 4b8585e2d..f375033e1 (3 commits) by Dawn Automated Expectations · 4 days ago
  48. 27f2c95 specify the gerrit listener type to be legacy poller by Yiwei Zhang · 4 days ago
  49. f7920e1 Roll ANGLE from ef31b3ed1c0e to 25fc50465713 (3 revisions) by Dawn Autoroller · 4 days ago
  50. ba830b7 Roll SwiftShader from 0e3f450f9604 to b62ac8aa106b (1 revision) by Dawn Autoroller · 4 days ago
  51. f8d7c6e Dawn: Support streaming ShaderModuleParseResult by Zhaoming Jiang · 4 days ago chromium/7221
  52. 2987f3c [dawn][wasm] Fixes WASM builds by excluding native utils. by Lokbondo Kung · 4 days ago
  53. 6eec0db Roll ANGLE from 87217c8844c5 to ef31b3ed1c0e (5 revisions) by Dawn Autoroller · 4 days ago
  54. 29b2caa [spirv-reader][shader-io] Fold away lets to var's. by dan sinclair · 4 days ago
  55. 9b84810 Gcc build fix. by Stephen White · 4 days ago
  56. aeb65a2 [spirv-reader][ir] Fix premerge calculation. by dan sinclair · 5 days ago
  57. 6eb2a6a Roll SwiftShader from a8133cbb3c89 to 0e3f450f9604 (1 revision) by Dawn Autoroller · 5 days ago
  58. e2e0a46 [spirv-reader][ir] Handle propagation through multiple exits. by dan sinclair · 5 days ago
  59. ae21e16 [IRToProgram] Allow read-only references to be re-used. by dan sinclair · 5 days ago
  60. 3edffe8 Roll vulkan-deps from 689b63d03e5c to c75ee5e341e8 (11 revisions) by Dawn Autoroller · 5 days ago
  61. a522336 [vulkan] Support TransientAttachment usage bit by Saifuddin Hitawala · 5 days ago chromium/7220
  62. 40dca38 [tint][pbir] Add support for sized binding_array by Corentin Wallez · 5 days ago
  63. d09a21d [dawn][common] Introduces Defer option in Guards. by Lokbondo Kung · 5 days ago
  64. 3e785ac Reland "[dawn][common] Adds MutexProtectedSupport CRTP wrapper." by Lokbondo Kung · 5 days ago
  65. eb0a839 Roll DirectX Shader Compiler from 8a8b29f967b5 to 296d4aee9730 (1 revision) by Dawn Autoroller · 5 days ago
  66. a56b933 Reland "D3D11: Manage builtin variables with ImmediateConstantTracker" by shaoboyan · 5 days ago
  67. 8903ca6 Dawn: Split OwnedCompilationMessages to serializable and immutable parts by Zhaoming Jiang · 5 days ago
  68. f74ba86 [dawn][node] Support GPUBindGroupLayoutEntry.bindingArraySize by Corentin Wallez · 5 days ago
  69. 62be739 Roll ANGLE from ac596fd819da to 87217c8844c5 (5 revisions) by Dawn Autoroller · 5 days ago
  70. 0b70115 [ir] Reject invalid input attachment type by James Price · 5 days ago
  71. 7969364 Use instance index instead of uniform as partial resolve offsets by Xu Xing · 5 days ago
  72. 930c133 [ir] Reject non-handle type in handle address space by James Price · 5 days ago
  73. 8444cdb [ir] Reject pointer-to-handle in non-handle address space by James Price · 5 days ago
  74. 185257f [dawn] Add dawn::utils::ComboLimits for handling chained limits structs by Kai Ninomiya · 5 days ago
  75. 93ec564 Enable BCSliced3D on D3D12 by Antonio Maiorano · 5 days ago
  76. ada5991 [spirv-reader][ir] Mark loop bodies unreachable if possible. by dan sinclair · 6 days ago
  77. d08b4ed [msl] Reject subgroup matrices that are not 8x8 by James Price · 6 days ago
  78. 6b425c7 [emscripten] Link to README from emcc --use-port=emdawnwebgpu:help by Kai Ninomiya · 6 days ago
  79. 086bb5d [WebGPU backend] Implement buffer.mappedAtCreation by Shrek Shao · 6 days ago
  80. 542273e Revert "[dawn][common] Adds MutexProtectedSupport CRTP wrapper." by dan sinclair · 6 days ago
  81. 8c096fd [node] Move warning disablement to NodeAPI.h, enable MSVC warnings by Kai Ninomiya · 6 days ago
  82. d4a5561 [dawn][native] Change EnforceLimitSpecInvariants to use CombinedLimits by Kai Ninomiya · 6 days ago
  83. f211124 Dawn.node: make onuncapturederror work. by Gregg Tavares · 6 days ago
  84. 8e9d80f Reland "[dawn][opengl] Disable TextureCompressionASTCSliced3D feature" by dan sinclair · 6 days ago
  85. 337f4af Roll DirectX Shader Compiler from 48d6e3c635f0 to 8a8b29f967b5 (1 revision) by Dawn Autoroller · 6 days ago
  86. bba9ab3 [dawn] Replace `dawn::BitCast` with C++20 `std::bit_cast` by Jiawei Shao · 6 days ago
  87. 23ab66f [dawn] Use C++20 concepts in TypedInteger.h by Jiawei Shao · 6 days ago
  88. bc09427 [dawn][vulkan] Remove VVL suppressions that are no longer needed. by Corentin Wallez · 6 days ago
  89. bd6607f Reland "[tint] Support i8 and u8 as valid subgroup matrix element types" by Jiawei Shao · 6 days ago
  90. 7cabf56 Do not put handles into lets/phonys when moving back to WGSL. by dan sinclair · 6 days ago
  91. 92a034f Roll vulkan-deps from 9e8d374fef19 to 689b63d03e5c (18 revisions) by Dawn Autoroller · 6 days ago
  92. 75ba5d2 Roll ANGLE from bb518ce1f0e1 to ac596fd819da (5 revisions) by Dawn Autoroller · 6 days ago
  93. 8145536 Revert "[tint][ir] Build IR Binary by default in CMake" by dan sinclair · 6 days ago
  94. ff21c3b Revert "[tint] Support i8 and u8 as valid subgroup matrix element types" by Corentin Wallez · 6 days ago
  95. 4a0a709 Revert "[dawn][opengl] Disable TextureCompressionASTCSliced3D feature" by François Beaufort · 6 days ago
  96. f5cca8a [ios blink] Disable framebuffer fetch on iOS simulator by Sunny Sachanandani · 6 days ago
  97. b9740b0 D3D11: Skip UAV count if binding is not visible in fragment stage by shaoboyan · 6 days ago
  98. 3667b9e Roll DirectX Shader Compiler from 085550991a87 to 48d6e3c635f0 (2 revisions) by Dawn Autoroller · 6 days ago
  99. 30244a8 Fix advance() bug in BitSetRangeIterator by shaoboyan · 6 days ago
  100. 1f56131 Add documentation about how to use bot toolchain on Win by Ryan Harrison · 6 days ago