Dawn, a WebGPU implementation

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  1. a3ea05a Roll Depot Tools from f810dae27200 to d255a8d41e7a (42 revisions) by Dawn Autoroller · 19 hours ago chromium/7226 main
  2. 8e69e54 Roll ANGLE from 3d81e45d2bb6 to 3a15fab06cff (1 revision) by Dawn Autoroller · 29 hours ago chromium/7225
  3. b0a81d5 Range Analysis: Compute range of `Binary` with `>>` operator by Jiawei Shao · 2 days ago
  4. 7f2e648 [wgsl] Support `subgroupMatrixLoad` and `subgroupMatrixStore` with `i8` and `u8` by Jiawei Shao · 2 days ago
  5. c794439 Range Analysis: Compute range of `Binary` with `<<` operator by Jiawei Shao · 2 days ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.